![]() Whether you are new to information security or a seasoned practitioner with a specialized focus, SEC401 will provide the essential information security skills and techniques you need to protect and secure your critical information and technology assets, whether on-premise or in the cloud. You will gain the essential and effective security knowledge you will need if you are given the responsibility to secure systems or organizations. In SEC401, you will learn the language and underlying workings of computer and information security, and how best to apply them to your unique needs. Information security is all about making sure you focus on the right areas of defense, especially as applied to the uniqueness of YOUR organization. The most important question in information security may well be, "How quickly can we detect, respond, and REMEDIATE an adversary?" The longer an adversary is present in your environment, the more devastating and damaging the impact becomes. Today more than ever before, TIMELY detection and response is critical. Organizations are going to be targeted, so they must be prepared for eventual compromise. You will learn tips and tricks designed to help you win the battle against the wide range of cyber adversaries that want to harm your environment. This course will teach you the most effective steps to prevent attacks and detect adversaries with actionable techniques that can be used as soon as you get back to work.
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![]() If enabled in the game's options, Sims have a certain amount of free will, allowing them to autonomously interact with their world. Sims may receive guests at their home lot, invited or not, from other playable lots or from unhoused non-player character (NPC) Sims. Sims are influenced by the player to interact with objects and/or other Sims. It has been described as more like a toy than a game. The Sims technically has unlimited replay value, in that there is no way to truly win the game, and the player can play over and over indefinitely. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions independently, though often the player's intervention is necessary to keep the Sims on the right track. The structure of the game is actually an agent-based artificial life program. Several sequels were released - The Sims 2 in 2004, The Sims 3 in 2009, and The Sims 4 in 2014. It also won several awards, and placed 31st on Time's The 50 Best Video Games of All Time list. Upon release, it garnered generally positive reviews and was described by Wright as being successful in attracting casual and female gamers. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features. The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Players can also choose to pursue a social and successful life. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players control customizable Sims as they pursue career and relationship goals. ![]() It is a simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional city. The Sims is a strategic life simulation video game developed by Maxis and published by Electronic Arts in 2000. |
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